XInput is an API that allows applications to receive input from the Xbox Controller for Windows. Typing master full version download. This document describes the differences between XInput and DirectInput implementations of the Xbox Controller and how you can support XInput devices and legacy DirectInput devices at the same time.
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Microsoft Sound Mapper Windows 10
Note
Use of legacy DirectInput is not recommended, and DirectInput is not available for Windows Store apps.
Jan 04, 2018 Input Mapper Windows 10. 1/4/2018 0 Comments Nov 26, 2017 Hi, I just upgrade from Windows 7 to Windows 10. Now my sound is gone and It says a driver called Microsoft Sound Mapper is missing. So I am wondering if. The driver for the Xbox 360 Common Controller class (XUSB) on Windows implements the kernel-mode interface for the XINPUT DLL.
The New Standard: XInput
XInput is now available for game development. This is the new input standard for both the Xbox and Windows. The APIs are available through the DirectX SDK, and the driver is available through Windows Update.
There are several advantages to using XInput over DirectInput:
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Using the Xbox Controller with DirectInput
The Xbox Controller is properly enumerated on DirectInput, and can be used with the DirectInputAPIs. However, some functionality provided by XInput will be missing from the DirectInput implementation:
The combination of the left and right triggers in DirectInput is by design. Games have always assumed that DirectInput device axes are centered when there is no user interaction with the device. However, the Xbox controller was designed to register minimum value, not center, when the triggers are not being held. Older games would therefore assume user interaction.
The solution was to combine the triggers, setting one trigger to a positive direction and the other to a negative direction, so no user interaction is indicative to DirectInput of the 'control' being at center.
In order to test the trigger values separately, you must use XInput.
XInput and DirectInput Side by Side
By supporting XInput only, your game will not work with legacy DirectInput devices. XInput will not recognize these devices.
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If you want your game to support legacy DirectInput devices, you may use DirectInput and XInput side by side. When enumerating your DirectInput devices, all DirectInput devices will enumerate correctly. All XInput devices will show up as both XInput and DirectInput devices, but they should not be handled through DirectInput. You will need to determine which of your DirectInput devices are legacy devices, and which are XInput devices, and remove them from the enumeration of DirectInput devices.
To do this, insert this code into your DirectInput enumeration callback:
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